![]() It feels empowering to grab a ledge, pull yourself up and leap across huge gaps with the undead groaning down below. You can go anywhere just by holding one button. That's not to say the parkour isn't fun it's the best part of the game. There's a little bit of Mirror's Edge, Far Cry and Bulletstorm thrown into the mix but the gameplay is ultimately like the zombies - a no-brainer. ![]() It's Dead Island with better, faster movement. It turns out Dying Light isn't about confronting zombies, it's about avoiding them. What I really want to do is bust some heads, y'know? You get to hit exactly one zombie during this lengthy tutorial and it goes down with a tap. When you eventually get control what follows is a trudge from one person to another as you learn the basics. Even Call of Duty set pieces let you press X now and again. It should be exciting, but you don't get to press a single button during the skydive, the early conflict with locals and the first zombie attack. Techland has done a thorough job of building a tiered city that you can scale quickly and easily."ĭying Light doesn't do itself any favours in the first 30 minutes. ![]() ![]() "There's a great sense of vertigo in Dying Light. Techland's latest scrapes together enough fun to help you survive the winter. ![]()
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